This section contains my various works as a 3D artist.
I work primarily in 3dsMax, with a strong focus on general modeling & texturing for both real-time and pre-rendered outputs. I have intermediate experience with V-Ray rendering, as well as developing game assets for Unreal and Unity game engines. Some of my models can be found on Turbosquid, and can be produced for a wide-variety of uses including visualizations, presentations, motion graphics and 3D printing.
3D modeling is such a massive and diverse skill, every project can have you building something that offers its own set of unique challenges. 3D software certaintly accomodates this notion and while it offers a tool or feature for just about everything you could imagine, it also includes the capability to utilize custom scripts and plugins to further speed up the development pipeline. Here's my list of the Top 3 3dsMax scripts I use on a daily basis:
1. Ephere Zookeeper: This super useful plugin is a basically a scene management tool. Its allows the user to keep track of an entire scene, and navigate around within a intuitive GUI. Everything from objects, groups and hierarchies to materials and textures can be easily ordered and manipulated in one spot.
2. Instance Replace: Whenever you're building a large number of duplicate objects (like columns in a building) it's always good to use instances. This means that all the objects are "linked" together and making a change to one, will automatically apply that change to all the others. Declaring instances is really only done when initially cloning the object...The problem is that it's easy to accidentially miss that option. But don't fret, just load up this script and it will allow you to redistribute instances at any point in the process.
3. Soulburn Scripts: The infamous Soulburn scripts are set of tiny, but useful scripts developed by scripting guru Neil Blevins. Do yourself a favor and take a look at his list of helpful scripts, I gaurentee you'll find a couple that you can use, and you'll wonder how you ever lived without them.